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Vanguard Build 2461. 0 Patch Notes June / 2 / 2009
KDQ Cog Band
The KDQ band has changed slightly. Now the first cog you receive after reaching the rank of Private will have the same effect that the crystal cog band use to, except it offers 4% xp bonus that includes quest XP. The max faction band has an upgraded effect attached to it that should offer more in the way of stats applied and retains its enhancement slots where as the first cog has none. This goes along with the other benefit of the KDQ bands over the IOD charm which is that these abilities will stack with anything where as the IOD charm does not.


Class Abilities
Fixed the sorcerer stance bug where they would not automatically re-apply after death.
Fiery Intensity, Amplify Destruction, and Amplify Acuity should no-longer be removed when you cast an ability that does not do damage.
Hold The Line should now give endurance and energy cost reductions.
Shield of Fear should now give its max block bonus regardless of DC.
Dark Bastion should now give its max AC bonus regardless of DC.
Dark Bastion should now give 15% damage bonus.
Symbol of Wrath should now give its max bonus regardless of DC.
Provoke should now give its max benefit regardless of DC.
Shaman forms should now fire the illusion as a separate ability that you can cancel without losing the benefits.
Warder’s Bulwark should work correctly now.
Ranger dual arrow issues should be resolved.
Warrior ability “Obliteration” should be working now.
Fixed issue with Dementia that was preventing it from critting.
Fire pummel should no longer agro when building up.
Fixed ability modify type displays on several abilities
Thestran Human racial should work properly.

Client
Added new filters to the chat window for NPC hits others, misses others, NPC buffs, & npc buffs fail.

Gameplay
Harvesting nodes in SOD should follow the same rules as other nodes of their type now.
Pantheon tier 1 BPs should now display properly for those who choose their sides from today on. Anyone who has already chosen their side and cannot see the BP for sell should contact a GM for assistance.
Fixed an issue with Valus 2nd tier trial spawning the encounters on the wrong side.
Turned off the Xerklins that spawned in the hallway leading to the second floor of Pantheon.
Pantheon deity parlays that give faction should now reset properly every 24 hours.

Items
Fixed an issue where enchantments in items that went to escrow would disappear.
Enhancement loot tables have been modified so the chance to drop enhancements of different types is more evened out.
Ini-Heart should now sell thickened solvents. These solvents allow you to remove enhancements without destroying them.

General
Fixed a mountain of typos.
 




Vanguard Build 2437. 0 Patch Notes June / 2 / 2009
Shimmering Shallows and a remote island in the sea of Kojan now have some 2 dot npc population. These npcs can all drop spell components, enhancements, and other rare items. 
Many NPCs that were 5 and 6 dots have had their dot values reduced to equal the challenge they represented. The intent of these dot values were for group and unfortunately some NPCs with this label are acting more like 3 and 2 dots. Instead of increasing the difficulty of these mobs we have decided to put them at the dot value they seem to reflect the most. This means areas like Rahz Inkur and Tehatamani are now primarily 4 dots areas. 
For those wondering why this was done it is because 5 and 6 dots represent a significant level of power for NPCs, at least it was supposed to. Unfortunately this is not the case for many of our old world mobs. The intent of a 6 dot mob was not that a player can solo 4 of them never losing more then 10% of their health with no external healing especially when the mobs is 2 levels above them. 5/6 dot mobs are meant to be group and they give XP based on the fact that they are supposed to be killed this way. Now obviously we could go back and make these NPCs harder but that would prevent players from being able to complete the content and the rewards from it would not come close to the challenge. So we decided to make the content easier by making their dot value more appropriate for their challenge. 
Resolved a rather significant XP exploit. No this is not related to brotherhood farming or mass AEing for those who were wondering. 
Fixed a scaling issue with XP post 50, now the xp given form various NPCs that are 50 and below should scale properly based on con color. This means as the challenge gets easier the XP received becomes less. On the flip side killing NPCs that are higher level then you will grant you bonus XP. 
Level 51+ can once again gain xp from a larger range of NPCs
You should now be able to group with people who are lower then level 51 without worrying about gaining no experience as long as the mob you are killing is high enough level to give xp to the 51.
 Dread Knight scythe of doom now has a max target value of 6
 Fixed issue with fists of transcendence not firing
 Fixed issue with the boundless fist line not doing proper damage
 Fixed issue with enlightenment being cleared when you cast an Aum
 Fixed issue with enlightenment not giving its bonuses in combat
 Fixed issue with various abilities damage types not being classified correctly.
 Ignore pain is now a 2 minute refresh
 Divine Typhoon should now receive benefits from errant strikes and fists of celerity
 Bard regens should be working again (We are looking into an issue with stacking and instrument mods still)
 You should no longer be teleported to NT when you enter the no boat area around KDQ
 Cirel's Rhythm of Renewal and Cirel's Anthem of Clarity will now increase both health and mana regen
 Increased damage on warbows.
 Re-enabled the /togglewindow command
 The BOD Staff weapon quest is available for Dreadknights now along with the sword one.
 “Simple Pleasures” civic parlay in khal now works properly.
 Fixed an issue in Pantheon where you would always be at max run speed.  This means you will now need to use your runspeed buffs in there again, and you can be snared by npcs that were trying to snare before.
 Sacrificial Beast should have the proper hitpoints now
Right click harvest abilities should work again
Reduced the evasion mod for NPC 54+
Fixed issue on BOD and FPN where the NPC were not getting their proper evasion bonuses.
Pantheon Angels should be using their proper animations now
Haelifur’s trial should reset properly now.
Finch’s trial should work a little better now.
Fixed several discrepancies with spell sigil levels and costs



Vanguard Build 2427. 0 Patch Notes May / 19 / 2009
Halls of the Pantheon
The Halls of Pantheon is finally here. The first part of the great architect Artera's story has finally been released and now is your chance to prove to the gods of Telon you are worthy of their blessings. Within the halls you will be asked to do many things as you increase your favor with the gods until finally correcting the imbalance of creation and unlocking the path that leads into the halls of shattered souls and the truth behind the gods of Telon and their years of silence. It is up to you adventurers, crafters, and diplomats to unlock the secrets within the halls and prove once again that the inhabitants of Telon are a force to be reckoned with.
 
Feature Details:
200 new quests
1000+ new items
2 new flying mounts
Choose your alignment and reap the rewards
Find out the truth behind the schemes of Kamelott
Become a god warrior and unlock the way to the Halls of Shattered Souls
Craft enhancements making them more powerful
Craft god armor
Craft a unique epic weapon for each class
New item mods
New resistances 
Level Increase
New level cap is 55
95 new abilities
Spell crafting added
Item levels increased
New crafting related quest series
Items
Bow max ranges have been reduced.
Fixed an issue where the Kamelott Rucksack had slots when it was not supposed too.
Fixed haste buff on panther mask to increase attack speed and not decrease it.
KDQ crates can now only be opened in Kamelott's landing
Fixed an issue with fireseed refresh discrepancy

Abilities
All counterattacks now have a minimum endurance/mana cost.
Stroke of Fervor now has an endurance cost
Stroke of Conviction now has an endurance cost
All rogue abilities requiring piercing now properly check for the dagger in the main hand.
Accuracy buffs should now properly buff spell accuracy
Fixed an issue where some abilities that were supposed to only modify the refresh haste of modular attacks were affecting other modular abilities
Fixed the Halfling racial (FINALLY!!!)
Fixed an issue that prevented minions from assisting properly as intended.
Dementia now has a max target limit
Hewing the Mountain now buffs your group for 10 seconds or 1 attack
The Dark elf racial has been modified.
Warrior offensive form should once again have its accuracy bonus
Fixed an issue where abilities affected by zeal would not display added attack damage.
Time Trick 2 should now work like 1 and 3
Fixed an issue with quelling winds it should actually work now.
Treeshape will now wipe hate while it is in effect.
Many secret chains should now display their icons again.
The body enhancement buffs from KDQ should no longer wear off

General
All corpses now last 2 hours max
Paladins should now have archery skill
A camp of KDQ agents has popped up near the Bridge of Destiny.
All npcs in KDQ should now drop tier 6 skins
Tier 6 metal can now be harvested in SOD
Mobile Power suit should work correctly now
Fixed an issue with caps that has been around for the past few years. Many items and ability caps should now work properly.
Updated the character sheet to show new resist types.
Added new hairstyles for most races.
Thinned out the density of the bridge NPCs just a little.
Fix for escrow items having incorrect prices show up
All exp debt has been wiped.
All exp into 50 has been reset to 0.
All brotherhood exp has been reset.
All tombstones have been sent to escrow.
Adjusted the loot tables of Yerkj & Rinipin. They will now only drop 1 class specific item per kill.
The Ruined Jharuu Sword and Runed Jharuu Sword are now longswords.
Synchronize now works with the Summoners Cap of Control version of Time Trick.
An altar has been added to IOG
Zyxil and omac have had their pathing adjusted
Yiminil no longer roams.


Quests
KDQ quest rewards have had their monetary amount reduced.
Fix for quests not abandoning properly sometimes when expired

Raids
Karax is now level 59
Karax loot tables have been overhauled due to his level increase.

Crafting
Kaius Rufish and his excavation team have work for skilled crafters in the Pantheon.
Shajin Graywine is doing research in the Pantheon and is requesting help from talented diplomats.
Geoffery Wallsten in New Targonor has a new rumor about an artisan’s treasure from long ago. Interested crafters should seek him out.
An informant in the Pantheon named Delroz is willing to trade prestige for lore in the Pantheon to diplomats.
Skilled diplomats can parley the avatars of the gods in the Pantheon.

Known issues
The last hair selection for those races that received new hairstyle has an issue. Please try not to select this or you may see some funkiness with your avatar’s hair.







Vanguard Build 2386. 0 Patch Notes April / 1 / 2009
General
Added live gamer button to the "Your Market Items" tab of the Market window.
Temporary learned abilities now start with their refresh time counting down and are not instantly available.
Fix to bug where instrument mods in appearance slots were used.
You can no longer cancel Quickening Symbiote
Fixed issue with citizen faction.
Yiminil should not longer look like he is impersonating The Flash

Vanguard Build 2373. 0 Patch Notes March / 25 / 2009
General
Grebthar the Hammer and Wick Rinter should now work properly
Issue with some strike abilities going through block should be resolved
Should no longer get caught in a stun loop when aggroing Aspect of Garuzamut