Adventuring
Adventurers should once again be able to visit Prince Julian
Item Changes
The Vampire Femur should once again have the correct set of attachment slots
Sacred Solvent has had its price corrected
The drop rate of rare items from the Bridge of Destiny such as Rage Filled Cloak have been increased
The Arachnidon Claws should no longer miss more than other claws.
Class Changes
Blood Mage
Pellets of blood now stack up to 10 for blue, green, and red
Cleric
Boom of Spirit and Replenishing Strike all ranks Refresh from 20 to 10 seconds
Added a mana regeneration proc on attack when a Cleric is in Healers Focus
Disciple
Inner Light VI (Modified) should now correctly stack with healing modification ability such as Purity
Dread Knight
Fixed an issue with DC6 that caused some abilities, such as their Pet Abilities to not be usable.
Druid
Druid Epic has had its cooldown lowered to 15 minutes
Starfall V has had its damage increased and is harder to resist
Deadly Swarm IV has had its damage increased
Wild Growth V has had its damage increased
Solar Flare VI has had its cooldown lowered from 8 seconds to 6 seconds
Superior Venomous Thorns is harder to resist
Warrior
Savagery has been upgraded
From A brutal slicing attack that does 150% weapon damage and causes your target to bleed, taking 275 damage and adding hate over 60 seconds.
To A brutal slicing attack that does 200% weapon damage and causes your target to bleed, taking 600 damage and adding hate over 60 seconds.
The Warrior Epic Mainhand has had its tooltip updated to be clearer on how it works as well as an issue where it would not always work as intended fixed.
The Warrior Epic Offhand will now have a 10% chance on being hit to proc a bonus of 8% block for 10 seconds.
Monk
Monks should no longer take out their aggressions on their fellow group/raid members by way of Errant Strikes Thundering Blows
Necromancer
Necromancers pet ability Sneer and Ghostly Acolyte mana replenishment should both be more effective
Essence Stone for the Necromancer epic should now stack to 200 as well as fit into graft bags
Paladin
Epic 2 Hander no longer triggers Guardian Might but instead will gain a 5% bonus to melee damage .
Epic 2 Hander Block lowered from 28% to 14%. This bonus is also now only available in the Aura of Shielding stance.
Psionicist
Meta Mind should now properly stack with other energy regeneration buffs
Rogue
Upgraded the bonus damage for using daggers on as a Rogue from Dagger Expertise from 1%, 2%, 3% ,4%, 5% to 5%, 8%, 10%, 15%, 20%
Shadowblade can now crit
Adventuring
Items
Quests
Magi Hold: Chapter 3 has arrived! There are new adventuring, crafting, and diplomacy quests now available for level 50+ players.
You can find quest boards leading to Magi Hold in New Targonor, Ahgram, and Tawar Galan.
See Naji Sevenblade in the Magi Hold barracks before the furnace room to start the first part of the main quest line, or her assistant Shou Kai Skyfall for side quests.
Lord Talfyn stirs once again
Hatred has once again taken hold of Misthaven, and a call for aid has been sent for the strongest adventurers. The mirror to Shadow Hilsbury has opened. Beyond the mirror await Lord Talfyn, Prince Julian, Lady Serra, and the fearsome Hilsbury Hound! Be warned the mirror adventures must overcome crushing burdens in addition to the powers of the Talfyn family. Those who wish to help in exterminating the Vampire Blight from the face of Telon should travel to the Hilsbury Mansion.
Content
Magi Hold: Chapter 3 has arrived! There are new story quests, side quests, as well as new group and raid bosses. In addition to new quest rewards, there are also new crafting recipes for those that have finished the crafting quest line in Magi Hold and new drops across the board.
Shadow Hilsbury has arrived!
General
There is now a monk trainer in Dahknarg.
Fix for immunity heals not showing the absorbtion amounts. Now when you nuke an npc that has an immunity to a type, it should give some feedback, including telling you when it healed instead of damaged the npc.
Items
The Jump Ring no longer works in combat
Imperial Firebombs and Imperial Medicine have had their effects improved.
The Ranger Epic Itemset has been fixed.
Magi Hold Chapter 2
Magi Hold is an Imperial Research Facility in Kojan run by the Imperial Head Magi Zosun. It was strictly off-limits to trespassers, who were attacked on sight. Some of the Empires best sorcerers and sages worked there, protected by the elite warriors of the Imperial Guard. Their work was a closely guarded secret. Those who went there, despite the dangers, spoke of massive amounts of Imperial war golems inside and strange experiments with exotic creatures.
While there have always been rumors and whispers of horrible experiments and strange rituals being performed down there, rumors that the Emperor has always denied and quashed instantly, things seem to have intensified as of late. Zosun is actually facing defections from the Guard who think he has gone mad. His second in command, Imperial Officer Rekai, has been using brute force to silence any opposition that remains.
The Emperor is strangely silent about the affair, but there are immediate requests of help from Imperials who oppose Zosun, led by Officer Naji Sevenblade. Even those with grievances with the Empire are welcome.
Whatever is happening in Magi Hold threatens all of Telon.
Every mercenary, every adventurer, every hero is needed.
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Magi Hold: Chapter 2 has arrived! There are new adventuring, crafting, and diplomacy quests now available for level 50+ players.
You can find quest boards leading to Magi Hold in New Targonor, Ahgram, and Tawar Galan.
See Naji Sevenblade in the Magi Hold barracks before the furnace room to start the first part of the main quest line, or her assistant Shou Kai Skyfall for side quests.
Content
• Magi Hold NPCs have been updated with new attacks and abilities.
• The Sisters event has been fixed and re-enabled.
General
• The anniversary NPC that distributes gifts has now been removed.
• New seasonal brews are available at many different barkeeps and food & drink vendors across Telon.
• Psionisist rune spells now work properly.
• NPCs now give better notification when they absorb your damage using runes.
• New seasonal brews are available at many different barkeeps and food & drink vendors across Telon.
Items
• Some activated Magi Hold items including all darkwave ability items and the Imperial Arch Magi Ring have had their damage slightly increased, however they no longer benefit from the character's stats. The Imperial Arch Magi Tome still does benefit from the user's stats, but has lower base damage.Bottom of Form