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 In The Works
   

Note: While this page is meant to provide some insight as to what is 'in the works' for Vanguard, it should by no means be considered a complete list or schedule and will frequently be updated and/or changed. Thank you!

In the Works - Short Term
07/15/2009

Fan Faire

As with any Fan Faire we came out of it with a list of issues that we are going to look in to. Considering we are looking at the player choice update some of theses things may be great additions to that update. Some of these things include looking into the following:

  • Tooltips for placed objects in homes
  • Making some changes to specialty bags so they can be equipped in other slots making them mover viable
  • Expanding the enhancement system to other spheres
  • Taking a serious look at armor dying
  • Restoring the UI win scale
  • Adding horseshoes that modify flight speed
  • Looking into boat bugs when trying to get off of boat
  • Issue with mindpsy hotkeys going away when you lose connection
  • Guild hall transfers made a bit easier
  • Boat issue with passenger floating in the air
  • Z axis issues

Pantheon

Pantheon has gone great so far. We are not happy with some of the bugs that made it live but we have been working through them and resolving them as quickly as we can. We are also glad to see a stead stream of feedback from all of you. Due to some of the feedback we have received here and at Fan Faire we will be making another round of adjustments to things related to HOTP.

  • Armor costs reduced
  • Drop rate of echoes increased again
  • Level 50s will be able to group with 55s
  • Adding some tier 6 specific plant nodes to KDQ area
  • Increased stack sizes for souls
  • Increased stack sizes for slivers
  • Making all enhancements tradeable

Player’s Choice

Fan Faire set us back a little bit in regards to data collection but we should be getting the thread up to vote on player choice issues so we can build a priority list and attack. One of the things that will come from this list is a definitive list of bugs that I am afraid will probably never be resolved. I will be taking these bugs and posting them along with an explanation of why they may never be fixed.

In the Works - Long Term
07/15/2009

The remainder of the year we are looking at releasing the second part of the Pantheon story which finishes the story and leaves the hook for the nexus story. WE are also looking into some side projects that I mentioned at FF. The earliest one being a revamp of the Salamander caves beneath VT. We are planning on re-itemizing and increasing the levels of these areas. It should flow like an old EQ style and is kind of an experiment with how we want to populate some of our other upcoming dungeons.

Speaking of other dungeons after looking at Nexus and realizing that it needed a good bit of time we made a decision to push it back and spend some time populating some areas that actually exist on Telon first. Here is a list of areas we plan on working on after HOSS is released.

  • Pankor Zhi
  • Stiirhad
  • Shadow Hilsbury
  • Old Targonor
  • City of Brass 2 (Fear Plane style experience)
  • COW

Of the list above we have already started planning out Pankor and Stiir. Both of these areas are a significant part of Qalia’s history and we really want to do them justice. For Pankor we are looking at a plan where the dungeon is mainly 6 man but leads to a final encounter area that is targeted at 12 man much like HOTP is set up. For Stiirhad we are looking at 24 man raid area within the dungeon. My desire is to get Pankor out for Christmas and Stiirhad early next year. The remaining projects we will see as we get closer to them. Old T is another of those significant locations that needs some attention.

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